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Interview with ArenaNet stepFeatured PR

Guild Wars 2 is the sequel to the Guild Wars series which is currently in development by ArenaNet. The game will feature a new game engine as well as changes to character development and the PvP system.
hangzhou, zhejiang, China (prbd.net) 09/09/2010

"There will be no monthly fee associated with Guild Wars 2, keeping up the tradition of the Guild Wars business model. Mike O'Brien has stated that expansions and/or mini-expansions are more likely than standalone campaigns, but a final decision has n"

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- LA : In the first GW character progression was very fast if one were to compare it to a classic MMO. However, as the maximum level in GW is not an end in itself, this was not a problem. How will character progression in GW2 be concretely implemented? Will it be via a conventional system of levels and experience, or did you find something more innovative?

Eric Flannum: Much like the first game, Guild Wars 2 will feature a system of levels and experience. So,you can also buy Guild Wars 2 gold to try it.Although early in the development process we played around with some alternate ideas, we felt that experience points and levels were the way to go. Given all of the other areas in which we are taking players out of their “MMO comfort zone,” we thought it best to go with something that was familiar and easy to understand. Even with the standard experience and levels system, progression in Guild Wars 2 is still much faster than other MMOs, even though we’ve raised the level cap substantially. We still don’t regard reaching maximum level as the end of the game, and we’ll be providing players with a lot of things to do once they hit the level cap.

- LA : To remain on the topic of character progression, we already know a lot about the skills but you have not yet discussed how we will unlock them (elite and regular). Will it be in a somewhat similar way to GW (reward, purchase, capture), rather in the manner of a classic MMO (the talent tree) or did you create something new?

Eric Flannum: Skills are purchased from a trainer or can be handed out as content rewards, much like they were in Guild Wars. We won’t see a return of the signet of capture system in Guild Wars 2, as not all monsters use player skills. We made this choice for many reasons. The primary reason was that it placed an undue burden on our creature spawning team to have to spawn creatures according to a skill progression chart instead of placing them where they would logically fit into the world. We also have a lot fewer skills in Guild Wars 2, many of which are very specific to certain profession mechanics. We didn’t want every monster to have to fit into a profession archetype. With our new creature system we have a lot more freedom to give each monster a unique and fun mechanic with abilities that really fit their character.

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